![]() They could still portrait packs in a form of clothes/hairstyles/cosmetics/jewelry packs. They could add facial expression or camera angles or lighting to define characters. They could at last make people of varying sizes and proportions. Celtic faces are OK but Indian or, say, Persian are so-so.īut even if those were good there's so much they could do wit 3D portraits. basic "European Person" pack is fine, but compare it to basic "Muslim" pack. Those portrait packs are of uneven quality. When the Mediterranean portrait pack launched and the characters displayed with it looked terrible, like the unholy union between a vampire and a clown, several of the artists came onto the forums with fists swinging about how they worked hard and Paradox was doing its fans a favor by letting them buy this sort of thing and really the faces don't look so bad if you look at certain other games. On the other hand they probably won't: Paradox will sink without selling 2d face packs.Īpparently, from what I've seen on the forums, they're extremely proud of the work they do in those portrait packs. And maybe they'll add half-decent 3D character generator. Then we'll play the game we're describing when we talk about Crusader Kings 2. I wait for the day they rebuild Crusader Kings from the ground up. Frankly it feels like a mod for a strategy game with character in it from some modder who really likes characters. Up until the last update one of the most important things for characters - desicion panel - was inadequately small and hard to use. Characters sort of do not have a physical position in a world: they can teleport instantly and at the same time you can't send them anywhere manually. In Monks and Mystics, the religious aspect of the game is further explored with new mechanics and character associations that can tie a faith closer together or render it asunder. You only see a single character at a time and it's in a small window. Monks and Mystics is the latest expansion to Crusader Kings II, the hit medieval grand strategy role-playing game from Paradox Development Studio. You always have map taking 60% of screen even though map is only rarely important. Really the basics of the game are less suited for character-driven game than, say, any of Total War games. Still CK2 has fundamental problems with UI and basic gameplay principles so it's mindblowing to me it was able to become popular as a roleplaying experience. It took Paradox 5 years to update "Help me killing a character" plot message with actual link to a character you're asked to kill - but they got there. But, say, Amplitude had dumb UI/gameplay problems identified on alpha stage for every game and many of those problems still carry on as if devs do not actually play their own games that much. Based on feedback! Other studious updated their games too. We may hate the way Paradox are not exactly honest about the game being updated and playable even without expansions or the way feature creep is real - but still they update their games.
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